#define ONES (~((vector_index) 0))
-// Set index to last value for all index parts at level and lower.
+// Set index to first value for all index parts at level and lower.
static void VECTOR_INDEX_FIRST(vector *pv,vector_index *index, int level) {
(*index) &= ONES << ( VECTOR_BITS[ pv->variant ] * level );
}
* update the index slots accordingly. The given index is advanced
* cyclically to match the found slot. The function returns a slot
* pointer to the used slot, if any, and 0 otherwise.
+ * The last parameter is a flag that gets set when the scanning is
+ * partial (i.e. not the whole index page).
*/
static void **vector_level_next_used(
vector *pv,
vector_page *page,
vector_index *index,
int level,
- vector_index end )
+ int *partial )
{
void **p = (void**)&(*page)[ VECTOR_INDEX_PART( pv, index, level ) ];
- for( ; *index < end; p++ ) {
+ if ( VECTOR_INDEX_PART( pv, index, level ) != 0 ) {
+ *partial = 1;
+ }
+ for( ; *index < pv->size; p++ ) {
if ( *p ) {
if ( level == 0 ) {
return p; // This is a used entry
}
// *p is an index that needs to be inspected recursively
- void **x = vector_level_next_used( pv, *p, index, level - 1, end );
+ int w = 0;
+ void **x = vector_level_next_used( pv, *p, index, level - 1, &w );
if ( x ) {
return x; // Used slot was found; return it.
}
// If the page *p is all empty, so can/should be reclaimed.
+ if ( w == 0 ) {
+ free( *p );
+ *p = 0;
+ } else {
+ *partial = 1;
+ }
} else {
if ( level > 0 ) {
VECTOR_INDEX_FIRST( pv, index, level - 1 );
return 0;
}
int levels = vector_levels( pv, pv->size );
- for ( ; *index < pv->size; (*index)++ ) {
+ int partial = 0;
+ do {
void **slot = vector_level_next_used(
- pv, pv->entries, index, levels - 1, pv->size ) ;
+ pv, pv->entries, index, levels - 1, &partial ) ;
if ( slot == 0 ) {
- *index = pv->size; // reached the end of the vector
- } else if ( *slot == 0 ) {
- continue;
+ break; // reached the end of the vector
+ }
+ if ( *slot ) {
+ return slot;
}
- return slot;
+ } while ( ++(*index) < pv->size );
+ if ( partial == 0 ) {
+ free( pv->entries );
+ pv->entries = 0;
}
+ *index = pv->size; // reached the end of the vector
return 0;
}
-#if 1
/**
* Advances a vector index to the prior used slot at or below the
* given level, starting from the indexed entry (inclusive) and down.
* update the index slots accordingly. The given index is advanced
* cyclically to match the found slot. The function returns a slot
* pointer to the used slot, if any, and 0 otherwise.
+ * The last parameter is a flag that gets set when the scanning is
+ * partial (i.e. not the whole index page).
*/
static void **vector_level_prev_used(
vector *pv,
vector_page *page,
vector_index *index,
- int level )
+ int level,
+ int *partial )
{
void **p = (void**)&(*page)[ VECTOR_INDEX_PART( pv, index, level ) ];
+ if ( VECTOR_INDEX_PART( pv, index, level ) != VECTOR_SLOTS( pv ) - 1 ) {
+ *partial = 1;
+ }
do {
if ( *p ) {
if ( level == 0 ) {
return p; // This is a used entry
}
// *p is an index that needs to be inspected recursively
- void **x = vector_level_prev_used( pv, *p, index, level - 1 );
+ int w = 0;
+ void **x = vector_level_prev_used( pv, *p, index, level - 1, &w );
if ( x ) {
return x; // Used slot was found; return it.
}
- // If the page *p is all empty, so can/should be reclaimed.
+ // If the page *p is all empty, it can/should be reclaimed.
+ if ( w == 0 ) {
+ free( *p );
+ *p = 0;
+ } else {
+ *partial = 1;
+ }
} else {
if ( level > 0 ) {
VECTOR_INDEX_LAST( pv, index, level );
return 0;
}
int levels = vector_levels( pv, pv->size );
+ int partial = 0;
do {
void **slot = vector_level_prev_used(
- pv, pv->entries, index, levels - 1 ) ;
+ pv, pv->entries, index, levels - 1, &partial ) ;
if ( slot == 0 ) {
break; // reached the end of the vector
}
return slot;
}
} while ( (*index)-- != 0 );
- *index = pv->size;
- return 0;
-}
-
-#endif
-
-#if 0
-// Find the first in-use slot at or before the index, at the level
-static void **vector_prev_used_level(vector *pv,vector_index *index,int lv) {
- void **slot = vector_access( pv, *index, lv, 0 );
- if ( slot == 0 ) {
- return 0;
+ if ( partial == 0 ) {
+ free( pv->entries );
+ pv->entries = 0;
}
- do {
- if ( *slot ) {
- if ( lv == 0 ) {
- return slot;
- }
- void **sub = vector_prev_used_level( pv, index, lv - 1 );
- if ( sub ) {
- return sub;
- }
- }
- slot--;
- } while ( VECTOR_INDEX_PART_DEC( pv, index, lv ) != 0 );
+ *index = pv->size; // reached the end of the vector
return 0;
}
-// Find nearest used slot at or prior to the given index.
-void **vector_prev_used(vector *pv,vector_index *index) {
- if ( pv->entries == 0 || *index >= pv->size ) {
- *index = pv->size;
- return 0;
- }
- void **slot = vector_prev_used_level(
- pv, index, vector_levels( pv, pv->size ) - 1 );
- if ( slot == 0 ) {
- *index = pv->size;
- }
- return slot;
-}
-#endif
-
// Reclaim tree of unused pages for a given level
static void vector_reclaim(vector *pv,vector_page *page,unsigned int level) {
int i = 0;
int i = index & ( end - 1 );
for ( ; i < end && index < pv->size; i++, index++ ) {
void **slot = vector_access( pv, index, 0, 0 );
- if ( slot && itemfn( index, *slot, data ) ) {
+ if ( itemfn( index, slot? *slot: 0, data ) ) {
return;
}
}