-#include "hashvector.h"
+#include <stdlib.h>
+#include <hashvector.h>
#define SELF hv->type
// to the first of holes encountered while considering collisions.
// Returns a pointer to the place for the item, or 0 in case of OOM or
// overfull hashvector (i.e. 0 shouldn't happen).
-// If itemkey is set, then the itmekey callback function is used for
+// If itemkey is set, then the itemkey callback function is used for
// obtaining a temporary key from the item.
static void **hashvector_find_slot(
hashvector *hv, void *key, unsigned long *i, int itemkey )
return value;
}
+
+hashvector *hashvector_create(int variant,itemkeyfun *type) {
+ hashvector *hv = (hashvector*) malloc( sizeof( hashvector ) );
+ (*hv) = (hashvector) {
+ .table = (vector) {
+ .variant = variant,
+ .size = 0,
+ .entries = 0
+ },
+ .fill = 0,
+ .holes = 0,
+ .type = type
+ };
+ return hv;
+}
+