// to the first of holes encountered while considering collisions.
// Returns a pointer to the place for the item, or 0 in case of OOM or
// overfull hashvector (i.e. 0 shouldn't happen).
-// If itemkey is set, then the itmekey callback function is used for
+// If itemkey is set, then the itemkey callback function is used for
// obtaining a temporary key from the item.
static void **hashvector_find_slot(
hashvector *hv, void *key, unsigned long *i, int itemkey )